Method

Go does not have classes. However, you can define methods on types.

A method is a function with a special receiver argument.

The receiver appears in its own argument list between the func keyword and the method name.

Method on struct types

In this example, the Abs method has a receiver of type Vertex named v.

package main
import (
"fmt"
"math"
)
type Vertex struct {
X, Y float64
}
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
func main() {
v := Vertex{3, 4}
fmt.Println(v.Abs())
}

Methods are functions

Remember: a method is just a function with a receiver argument.

Here's Abs written as a regular function with no change in functionality.

package main
import (
"fmt"
"math"
)
type Vertex struct {
X, Y float64
}
func Abs(v Vertex) float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
func main() {
v := Vertex{3, 4}
fmt.Println(Abs(v))
}

Method on non-struct types

In this example we see a numeric type MyFloat with an Abs method.

You can only declare a method with a receiver whose type is defined in the same package as the method. You cannot declare a method with a receiver whose type is defined in another package (which includes the built-in types such as int).

package main
import (
"fmt"
"math"
)
type MyFloat float64
func (f MyFloat) Abs() float64 {
if f < 0 {
return float64(-f)
}
return float64(f)
}
func main() {
f := MyFloat(-math.Sqrt2)
fmt.Println(f.Abs())
}

Pointer receivers

You can declare methods with pointer receivers.

This means the receiver type has the literal syntax *T for some type T. (Also, T cannot itself be a pointer such as *int.)

For example, the Scale method here is defined on *Vertex.

Methods with pointer receivers can modify the value to which the receiver points (as Scale does here). Since methods often need to modify their receiver, pointer receivers are more common than value receivers.

Try removing the * from the declaration of the Scale function on line 16 and observe how the program's behavior changes.

With a value receiver, the Scale method operates on a copy of the original Vertex value. (This is the same behavior as for any other function argument.) The Scale method must have a pointer receiver to change the Vertex value declared in the main function.

package main
import (
"fmt"
"math"
)
type Vertex struct {
X, Y float64
}
func (v Vertex) Abs() float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
func (v *Vertex) Scale(f float64) {
v.X = v.X * f
v.Y = v.Y * f
}
func main() {
v := Vertex{3, 4}
v.Scale(10)
fmt.Println(v.Abs())
}
// 50

Pointers and functions

Here we see the Abs and Scale methods rewritten as functions.

package main
import (
"fmt"
"math"
)
type Vertex struct {
X, Y float64
}
func Abs(v Vertex) float64 {
return math.Sqrt(v.X*v.X + v.Y*v.Y)
}
func Scale(v *Vertex, f float64) {
v.X = v.X * f
v.Y = v.Y * f
}
func main() {
v := Vertex{3, 4}
Scale(&v, 10)
fmt.Println(Abs(v))
}

Comparing the previous two programs, you might notice that functions with a pointer argument must take a pointer:

var v Vertex
ScaleFunc(v, 5) // Compile error!
ScaleFunc(&v, 5) // OK

while methods with pointer receivers take either a value or a pointer as the receiver when they are called:

var v Vertex
v.Scale(5) // OK
p := &v
p.Scale(10) // OK

For the statement v.Scale(5), even though v is a value and not a pointer, the method with the pointer receiver is called automatically. That is, as a convenience, Go interprets the statement v.Scale(5) as (&v).Scale(5) since the Scale method has a pointer receiver.

The equivalent thing happens in the reverse direction.

Functions that take a value argument must take a value of that specific type:

var v Vertex
fmt.Println(AbsFunc(v)) // OK
fmt.Println(AbsFunc(&v)) // Compile error!

while methods with value receivers take either a value or a pointer as the receiver when they are called:

var v Vertex
fmt.Println(v.Abs()) // OK
p := &v
fmt.Println(p.Abs()) // OK
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